2014 has arrived, and with it the ever familiar vows, promises, oaths, pledges, lists of things to do, and what have you have been uttered aplenty. Mine is short but hefty.
1) Finish the final draft of the book manuscript.
2) Find a literary agent or figure out the self publishing business.
3) Find fresh gainful employment that is not a short term contract.
4) Travel more.
5) Read more.
6) Write more.
For #6 I've challenged myself to write a short story or to do story writing prompts each day for 365 days. Today marks the first day of that challenge. Yes yes, I know it's the 3rd of January already (4th by the time this is posted) but we all know how post holiday recovery goes. With that in mind, I gave myself a few days buffer for the starting of the challenge, and will go until the 3rd of January 2015.
SO, here we are. Story prompt was the name of the game today. I found this great little site Writing Prompts That Don't Suck the other day, and really liked it. So I went with prompt #605 to start the year of writing more. I tend to take no more that 15-20 minutes for prompts as a rule and I always use a notebook. With that in mind, this is what came out.
The Observer
The first time I noticed the phenomenon was probably far from the first time it actually occurred, and no one else has caught on to what's happening even now. To be fair, not too many small town folk in this busier and busier digital age notice public objects disappearing and reappearing. Especially something as forgotten about as our oh so cherished bronze bird statue in the middle of the town square fountain.
You see, I'm an observer. Noticing things is what I do. My family doesn't understand what I do at all, and to try and explain it further beyond this simple point would be pointless, as it would just confuse them even more. My sister already thinks I should be in the "Loon Bin" as she calls it, and some days I think she may be right.
I can't explain most of the things I observe, and the ones I can, make me sound totally nuts. If you are anything like me, you know what I'm talking about. It's impossible to sound sane when you are telling your mother that the magnetic fields in the air caused an abnormality event to occur which dragged her car sideways across the local shopping mart parking lot into a lamp post with you in it. At one point I'm pretty sure she thought I was possessed.
I was ten then.
Twenty years have passed since then, and I have cataloged every event I've witnessed since. All seventy three hundred of them. Then there are all the other events I've read about and researched, or seen on the news, or learned about form the few other observers I've come across in my travels. As you may have deduced, that's not very many with my "condition" and all. Every day has been the same since that first event. Until now.
"What's different," I hear you asking?
Now the events are occurring in sequence, and with purpose. Dark purpose, and no one in this town I've called home for thirty years is any wiser.
They are coming, and unless I can figure out who or what they are, and what they want, life as we know it will end. Badly!
I hope you enjoyed it, and if you would like to join me on this challenge, I'd be happy to share this journey with you. It's always good to have a writing group to get/share prompts & short story topics with. It's a great way to learn and grow in the writing craft as well.
Cheers,
Rob
Saturday, January 4, 2014
Sunday, November 24, 2013
How the world spins
Isn't it interesting how we can be so engaged or engrossed in something that we barely recognize the passage of time as we normally would? How one simple day of breaking a pattern of getting things done can lead to months of derailed focus?
I'm terrible at maintaining my blog it seems. Lots to catch up on.
So since the summer, I've been a busy bee. The book has returned from editing, and is currently going through a few revisions, and I worked with a local game studio to ship a new game to market for iOS called Monsters Rising. My contract is up, and I am once again solely focused on my writing.
I'm hoping this will be the last bout of revisions, and I hope I can make a decision on which avenue to take with the book once that is done, whether it be self publishing or otherwise. Perhaps I can have the beta readers copies ready for the Christmas trees.
Here's hoping.
I'm terrible at maintaining my blog it seems. Lots to catch up on.
So since the summer, I've been a busy bee. The book has returned from editing, and is currently going through a few revisions, and I worked with a local game studio to ship a new game to market for iOS called Monsters Rising. My contract is up, and I am once again solely focused on my writing.
I'm hoping this will be the last bout of revisions, and I hope I can make a decision on which avenue to take with the book once that is done, whether it be self publishing or otherwise. Perhaps I can have the beta readers copies ready for the Christmas trees.
Here's hoping.
Monday, May 20, 2013
Krelm and the Underworld featured on SotA Community Spotlight
I woke up today to a humble surprise. I wrote a fan fiction for an upcoming game from Portalarium a few weeks back, and today it was chosen as the first of their top five favorites in the for fun contest.
This is the spotlight:
https://www.shroudoftheavatar.com/?p=25414
To say it was a great feeling would be an understatement.
This is the original blog post with the story (easier format to read):
http://corlagthebard.blogspot.ca/2013/04/i-wrote-this-bit-for-concept-art-piece.html
In other news, I have reached the 50% mark with book revisions, and should have it ready to send off to editing soon.
Cheers,
Corlag the Bard
Thursday, April 18, 2013
Belated Post for my Forest Audio Concept for Shroud of the Avatar
I did this one last weekend, the day before they posted the concept art and the community spotlight writing contest. I'm not sure why I didn't post it here, but either way, here it is:
http://www.youtube.com/watch?v=ztkID_yA8C4
I wanted to do something creative for Shroud of the Avatar, and because there is yet to be enough info about the world, I couldn't do some fan fiction, so I chose to take one of the concept art pieces and make an audio concept for it. If you're not familiar with what SotA is, check it out here: https://www.shroudoftheavatar.com/
I'd love to do more stuff in the future, so let me know what you think, and what you would like to see/hear below.
Cheers,
~Corlag the Bard~
http://www.youtube.com/watch?v=ztkID_yA8C4
I wanted to do something creative for Shroud of the Avatar, and because there is yet to be enough info about the world, I couldn't do some fan fiction, so I chose to take one of the concept art pieces and make an audio concept for it. If you're not familiar with what SotA is, check it out here: https://www.shroudoftheavatar.com/
I'd love to do more stuff in the future, so let me know what you think, and what you would like to see/hear below.
Cheers,
~Corlag the Bard~
Wednesday, April 17, 2013
Krelm and the Underworld – Part 1 A Shroud of the Avatar Fan Fiction
I wrote this bit for a concept art piece from Shroud of the Avatar as part of their first fan fiction community spotlight contest, and to stretch my writing muscles outside of my current novel. I'm absolutely in love with the connectivity of this development team and their community of backers, and how much they want to involve the fans in the process of making their game. It's the perfect example of how games will evolve beyond huge budgets and big publishers, and an even greater example of people voting with their wallets for the kinds of games & companies they want to see in the industry.
Without further adieu, I give you:
Without further adieu, I give you:
Krelm and the Underworld
– Part 1
A Shroud of the Avatar Fan Fiction
A Shroud of the Avatar Fan Fiction
It all started when
Krelm ventured north east into the forest, to hunt for a stag to feed his
family. It had been a lean year for crops, and what little they had after their
tithes had not lasted long. They would starve if he didn't make the journey.
That would be a worse fate than risking the danger that lie within these woods.
The Baron’s men had
set upon him as he was taking aim with his bow on a great beast of a stag, with
ten points adorning its velvet covered crown. It was punishable by death to be
caught hunting in the Baron’s woods. Without hesitation, and with little
regret, he loosed the arrow in their direction, falling one of their steeds,
which fell on and rolled over its master, crushing him beneath its weight.
Chaos broke out amongst the small band of patrolling guards. Five remained, and
they all had horses.
He had fled deeper
into the forest before they could recover from their shock. The thicker forest
and gullies would provide him much needed advantage if he was going to have any
chance at escaping. Thankfully, the large hood of his cloak had hidden his
face. All he had to assure was that they did not catch him, and they would be
none the wiser as to whom was in the forest, hunting the Baron’s stags.
He bounded up a
root strewn hill, and leaped off the other side, landing in on his right thigh
into a slide. Nothing mattered but escape, not the pain, not the lack of
breath; not the hunger in his belly. For his family, he would risk everything.
His feet hit the bottom of the ravine and he sprung up into a run immediately,
following a shallow creek bed south into the darkest part of the forest.
Shouts echoed out
over the ravine has the patrol crested the hill, hot on his trail. He risked a
glance over his right shoulder at them. They were cautiously guiding their
horses down the hill. Soon they would catch up if he didn’t make it to the
thick forest ahead. They would be forced to pursue on foot from there. Vines,
roots, rocks, and thorn bushes had claimed this inner most sanctum of the
forest as their own, and they had grown thick as a wall baring invaders from
their realm.
His feet splashed
and sloshed as he bounded through the stream. He slipped his axe out of his
belt as he approached the wall of foliage, and bolted up the opposite side of
the ravine, looking for the easiest place to cut a path beyond the barrier. He
hacked and slashed his way through a promising hole in the brambles, barely big
enough to crawl through. He could hear the horses in the ravine below now, and
knew he had little time left. He pushed forward on his belly through the
brambles, using his arms to shield his face and neck from their cutting
needles. His heart was racing, and it felt like a full day had passed by the
time he had made it beyond the first barrier to an overgrown clearing full of
green leafy plants and canopied by towering pines, poplars and firs. Only the
slimmest bit of sunlight made it through the canopy.
He needed to find a
place to hide. The soldiers would not tarry long here, for days end would mean
death most certainly in this place. Wasting no time, he bounded over bushes and
clumps of tall grass, leaving as little natural path for them follow as
possible. The thickness of the trees would provide him cover as he moved
further away from where they would emerge. Distant curses alerted him that they
had made it through the barrier, just as he spotted an ancient tree that
towered above all the others around it. A hollow barely big enough for a
slender man without armor to squeeze into. Risking whatever may lurk within, he
tightened his cloak around himself, un-shouldered his bow and quiver and
wiggled his way inside. It was dark beyond measure inside, but spacious enough
for many men to fit comfortably. He was able to stand to full height, and could
not feel a roof above him as he reached into the darkness above with his axe.
He sat against the inner trunk of the tree, facing the opening, his bow in his
lap with a nocked arrow, preparing for the worst.
It felt like hours
passed as he sat in the dark bowels of the ancient tree, like a trapped rabbit
waiting to be pounced on by a wolf. He could see what little light there was
outside beginning to fade as the sun began to set behind the western mountains.
A glimmer of hope entered his mind for a moment, but was shattered as he saw
the flicker of torchlight on the ground outside. A dry branch cracked beneath a
solid footfall, followed by a muffled curse. He slowly and quietly stood and
moved further back in the darkness of the tree, ready to draw and fire his bow
on whoever dared to look inside.
Krelm listened to
the men argue amongst themselves as to who would take a look inside. Eventually
one of them felt brave enough to show them all how silly they were being, and
poked his head inside, his arm outstretched before him with a lit torch so that
he could see what lurked in the depths of the shadows. Before his eyes could
adjust to see past the torchlight in front of his face, an arrow hit the
soldier in the left eye, killing him instantly. His body slumped to the ground
awkwardly in the opening, and the torch hit the ground and rolled towards
Krelm. He lunged to put it out with his foot as he nocked another arrow. There
were four men left that yet threatened his life. His first flurry of stomps
failed to scuff out the flames, so he jumped on the torch with both feet, in an
attempt to smother it of oxygen as he pushed it into the soil.
A loud crack
deafened him into a state of shock as the ground beneath him and the torch gave
way to emptiness beneath, and began a free fall decent. A surreal sense of
falling in a dream took over all of his senses, and his life flashed through
his mind as he flailed his arms, losing his grip on the bow and nocked arrow as
he did so. All he could see was darkness as he prepared for the end. His scream
finally found his throat, moments before he saw a feint glow rising to meet
him.
A moment later the
darkness shot away in all directions as he cleared whatever dark hole he had
been in, and the sudden awe shocked him harder than his predicament of falling
into the unknown, drowning his scream in his throat once again. A giant pool of
water was rising to meet him swiftly, its depths glimmering with a greenish
blue glow. The site of it all overwhelmed his senses as he fell into the
ancient stone cavern, with pillars of rusty brown stone holding up the world
above him. Stalactites and stalagmites were everywhere, and islands of dirt,
stone and crystal littered this giant cavern. He thought he saw something
purple and pink flutter about near a distant pillar.
He slammed into the
surface of the water awkwardly before he could fully take in his surroundings,
unaware of its sudden arrival. He felt his left arm go numb, and immediately he
was flailing against the warm water, trying to find the surface through a storm
of bubbles that filled his vision. He let his natural buoyancy do the majority
of the work, and he broke the surface like a cork shooting out of a wine bottle
as he gulped in a number of large breaths. He tread water as he looked around
for solid ground. Not far to his left was an island covered in yellowy green
mushrooms that towered like trees, and purple plants with tiny blue flickering
orbs of light moving about them like bees after pollen on flowers. A few
layered stalagmites reached toward the chamber’s stone ceiling far above, and
water trickled out of the top of the center most spire, eddying in small pools
along the mineral’s surface, before following a small stream out into the pool
of water. Everything glimmered in this place, and an overwhelming sense of
peace filled his heart and mind. He swam ashore and lowered himself against the
smooth stone to catch his breath. A hiss and a splash sounded as the torch he
had attempted to stomp out hit the water where he had been, followed by a small
shower of debris that used to be the floor of the tree above.
Exhaustion hovered
like a threatening storm cloud at the edges of his vision as he tried to focus
on his surroundings, and his thoughts became muddied. He failed to get up off
the ground half a dozen times before laying still. Darkness crept across his
vision until his new world faded from view. He dreamt of his family, and cried
out for them in his nightmare, forever just out of reach. Then there was the
fall. He dreamt about it over and over, forever falling. As he dreamt of the
ground rising to meet him, he startled awake just before impacting. He had no
idea how long he had been unconscious. Hunger ripped at his belly, and he
looked around for anything that looked edible. He had no idea what he could
trust in this environment, but if he didn’t try eating something, he would
starve to death either way. Clumps of mushrooms were everywhere, sometimes
forming small circles. It seemed as good a thing to try as any. He picked a
number of them and ate his fill.
A tingled began to
spread throughout his body, starting from his belly and spreading in all
directions. At first he feared the worst. Had he had ingested deadly poisonous
mushrooms? When pain or convulsions failed to follow his heart settled. He felt
oddly energized, and he felt as though he could lift a mountain. He laughed as
he jumped to his feet to survey his surroundings with fresh eyes and energy.
Crystals of all
sizes jutted from the stone pillars and walls of the cavern all around him, and
the glow from the water lit everything with an almost sun like quality. A land
bridge just beneath the water’s surface formed a path that wove through the center of the water, branching out to circle around each of the stone pillars.
A dark violet haze formed the only darkness in the distance, and even that
emanated a glow of dancing colors. Little orbs of bright blue floated and fluttered about the cavern, and once again he thought he spotted a purple and
pink creature moving about on one of the stone pillars.
Cautiously, he made
his way along the land path, the shallow water splashing about and sending
ripples across the glass like surface as he did so. Ripples reflected in the
glowing light on all the surfaces, magnified by some of the crystals in places.
As he approached the stone pillar in question, he heard something scuttle across
the stone surface, and caught the tail of something as it moved out of view on
the opposite side of the pillar. He kept his hand on the hilt of his axe just
in case he needed to defend himself quickly, but felt there was no immediate
danger. He waited patiently where he stood, hoping to catch a glimpse of the
creature, and to ascertain if it was threatening or not. The silence was broken
by a series of screams and splashes back from where he had come, and a loud thud.
He looked back, and to his horror, saw three of the soldiers flailing about in
the water. A fourth had hit the rocky island that he had slumbered on, his body
shattered and bleeding.
He cursed under his
breath. What drove them to follow him he wondered as he turned and fled deeper
into the cave before they could collect themselves and spot him. He needed to
find a way out of this place, but part of him felt as though he could live down
here forever, and be at peace with that fate. What about his family thought?
They needed him more now than ever. It drove him forward into the unknown with
a renewed determination. Krelm spotted an old looking wooden bridge over a
small chasm in the cavern, and a short ways beyond it, a cave let led into
darkness. It was the first opening he had seen leading away from this main
cavern. Glowing water trickled and flowed over the edges of the chasm into
another body of water far below as he crossed the bridge. Again he thought to
himself, ‘What is this place?’
Clearly someone or something lived down here. Where else could that bridge have
come from?
It was magnificent,
and his mind was racing at all the possibilities of what it could be. He knew
that even if he made it out of this place alive, he would be back. It wasn't a
thought so much as a certainty in his bones. He raced into the dark opening
before slowing down; looking over his shoulder to be sure the soldiers had not
spotted him. There was no sign of them. The tunnel had a slight incline to it
which seemed promising, but without light, it would be slow going. He kept one
hand on the rock wall on his left as he slowly progressed ever upward. The
tunnel began to spiral slightly but consistently, and it felt like days were
passing by as he climbed. A gust of fresh air hit his face, and his heart
jumped as he thought he saw the darkness begin to break ahead. He picked up the
pace, and before long could see light ahead. He burst from the tunnel to
blinding light as his eyes quickly tried to adjust, and once they came into
focus, he found himself standing in the middle of a thick forest glade. Sunlight
pierced the canopy of trees overhead, casting rays of light across the foliage
in random locations. He had no idea which way the edge of the forest was that
would lead him home to the south west. He needed to see the sky to spot the
location of the sun. Deciding that the quicker he picked a direction, the
quicker he would find his way home; he chose a direction and headed off into
the forest.
Krelm spent the
better part of two days finding his way out of the forest, and when he finally
emerged, he found himself far to the south, near some farm lands a great
distance from his own home. Relief overwhelmed him as he emerged from the
forest, falling to his knees and letting the sunlight kiss his upturned face.
He had managed to find a fresh water stream and followed it out of the forest.
He had not hungered since eating the mushrooms in the cave, nor had he needed
to sleep. But he had needed plenty of water, more than usual he felt. After
resting on a small hillside overlooking the farmlands for a short while, he got
to his feet and began his long journey home to his family. He would need to
make a new bow and quiver, and then be off to hunt again to provide for his
family if they were to make it through these lean times. The cavern was never
far from his mind, and the mystery of what lay deep beneath the surface ached
in his mind. It haunted his dreams, filling him with a tingling sensation every
night, and he began to hear a voice beckoning for him in his sleep; soft and
distant, yet familiar.
His wife and son
were going about the days chores when he arrived home four days later, looking
worn and ragged. They ran to meet him, wrapping their arms around him as they
wept with joy that he was alive and well despite his outward appearance. He
smiled as he took his wife’s face in his hands, tilted her chin up and kissed
her deeply. They begged to know what happened, but he would not speak of the
events within possible earshot of others in the village. They went about the
rest of the day completing the chores in silence. That evening, over dinner
inside their quaint little home, he told them everything in a hushed voice. His
son listened intently, his jaw almost on the floor, and his stew untouched as
he was mesmerized by Krelm’s tale. The glint in his wife’s eyes spoke of her
amazement and held an unspoken request of never return to that place. She knew
better than to ask such a thing of him. He would provide for his family first
and foremost, but when the time was right, he would return to that place. He
finished his tale, and beckoned for his son to eat his stew and then crawl into
bed.
That evening, he
slept with his arms wrapped around his wife, a safeguard for his unconscious mind
that would keep him tethered to this world if the voice returned. He knew
already that the underworld would claim him when he eventually returned to that
place.
Wednesday, March 13, 2013
Advice From Brandon Sanderson & A Trifecta of Game Dev News
It's been a very interesting month since I did my last blog post, and I'm very excited about what's going on right now. Clarity is needed, and so shall it be given.
In gaming news/the development world:
I've been shocked with great news in the Games Industry twice in the past week. The first was the return of Richard Garriott to his roots with his new game project on Kickstarter.
Then, secondly this news bit about my other favorite legend in MMO game development history, Brad McQuaid. He has gone full circle, and is now back on EverQuest after twelve years away from the game that blew the online gaming industry into the cosmos.
This news, coupled with the forthcoming of Elder Scrolls Online, Camelot Unchained (Mark Jacob's new game) and EverQuest Next unveiling, it's truly an exciting year for me. Especially now that I've meshed myself in the industry I loved to follow so closely growing up. If you see a ton of fanboy esque posts over the next number of months, I apologize in advance, but I know it will be impossible to contain the excitement that this brings bubbling to the surface.
In the writing world:
I've been refining the first draft of my book, and am down to three final plot points to write through, and have been studying up on the various publishing options available. I've yet to make a decision as to which way I would like to go as of yet, as there is so much information to sift through and so many more questions to find answers to.
I made it out to meet Mr. Brandon Sanderson at a local book signing, and got some absolutely great advice from him. I put forth the question, "When you were starting out, how did you go about finding an agent, or approaching publishers with your first manuscript?"
This was his response:
"When you 'finish' the first draft of that first manuscript, write something else for a while, and then come back to the draft with fresh eyes. At least a month later, and read through it from start to finish. Never write a sequel when you are starting out. I wrote thirteen books before being published, all stand alone books, no sequels attached to existing works/universes."
He then went on to talk about his experience with publishers, and recommended the folks over at Jabberwocky Books
He offered a plethora of other great advice & direction. In closing, I leave you with this last bit of advice that was shared. Oddly enough, I felt this kind of applies to Game Design as well:
Learn what camp you are in as a writer
In gaming news/the development world:
I've been shocked with great news in the Games Industry twice in the past week. The first was the return of Richard Garriott to his roots with his new game project on Kickstarter.
Then, secondly this news bit about my other favorite legend in MMO game development history, Brad McQuaid. He has gone full circle, and is now back on EverQuest after twelve years away from the game that blew the online gaming industry into the cosmos.
This news, coupled with the forthcoming of Elder Scrolls Online, Camelot Unchained (Mark Jacob's new game) and EverQuest Next unveiling, it's truly an exciting year for me. Especially now that I've meshed myself in the industry I loved to follow so closely growing up. If you see a ton of fanboy esque posts over the next number of months, I apologize in advance, but I know it will be impossible to contain the excitement that this brings bubbling to the surface.
In the writing world:
I've been refining the first draft of my book, and am down to three final plot points to write through, and have been studying up on the various publishing options available. I've yet to make a decision as to which way I would like to go as of yet, as there is so much information to sift through and so many more questions to find answers to.
I made it out to meet Mr. Brandon Sanderson at a local book signing, and got some absolutely great advice from him. I put forth the question, "When you were starting out, how did you go about finding an agent, or approaching publishers with your first manuscript?"
This was his response:
"When you 'finish' the first draft of that first manuscript, write something else for a while, and then come back to the draft with fresh eyes. At least a month later, and read through it from start to finish. Never write a sequel when you are starting out. I wrote thirteen books before being published, all stand alone books, no sequels attached to existing works/universes."
He then went on to talk about his experience with publishers, and recommended the folks over at Jabberwocky Books
He offered a plethora of other great advice & direction. In closing, I leave you with this last bit of advice that was shared. Oddly enough, I felt this kind of applies to Game Design as well:
Learn what camp you are in as a writer
- Exploratory
- Exploratory writing is usually for those that like to just start writing and see where the story goes, without much of a game plan or set path for the story to take.
- Out-liner
- Out-liner writing is more for those that like to know where the story will start and end, as well as what important people/places/things will appear throughout.
Brandon's POD Cast can be found here.
Thursday, February 7, 2013
Itching
I'm itching to share what I've been working on so hard for the past month and a half, but I have to keep reminding myself not to get ahead of the train. It's distracted me to the point of consuming my thoughts for full days at a time, of what can I share or not share, so to prevent myself from entering an infinite loop of non-productive work periods, I will leave the sharing well enough alone for the time being. Instead, I will be focusing on my research into conventional publishing, and self publishing.
It seems to be a subject that lacks clear information for those seeking it, muddied by the age of technology and a system that is yet struggling to catch up with the modern desires of the populous. I want to open this topic up to discussion to the readers as well. If you have thoughts or suggestions on the subject, please feel free to post them in the comments.
Similarly, I may run an article or two on the subject of Independent Game Development, and the age of crowd funding. It has swept through the games industry, both digital and traditional (board games), and has lit a new creative fire under the feet of many who thought their dreams would never see the light of day because they could not find a publish/company that would help their product get to market.
I look forward to discussing these in further detail, and posting my findings going forward on both subjects.
First up:
Self publishing. Pitfall or new forum for success? Let the research begin.
It seems to be a subject that lacks clear information for those seeking it, muddied by the age of technology and a system that is yet struggling to catch up with the modern desires of the populous. I want to open this topic up to discussion to the readers as well. If you have thoughts or suggestions on the subject, please feel free to post them in the comments.
Similarly, I may run an article or two on the subject of Independent Game Development, and the age of crowd funding. It has swept through the games industry, both digital and traditional (board games), and has lit a new creative fire under the feet of many who thought their dreams would never see the light of day because they could not find a publish/company that would help their product get to market.
I look forward to discussing these in further detail, and posting my findings going forward on both subjects.
First up:
Self publishing. Pitfall or new forum for success? Let the research begin.
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